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Home » Site News » Hot Items Hitting the Shelf May 12, 2010

Atlantis is getting out of control, and it is the perfect time to check out the list of hot items to hit the Item Mall. These new Superiorly Refined Items will soon be made available for explorers to try, and they are a definite buy. Be the first to own them! Be the first to use them! And be the first to rise in the violent sea!

Item Instruction
Tough Iron Steel (Superior): Use: Level 145+ weapon (including Level 145). If successful, additional attacks will be increased by 1. Should it fail then you won't suffer any decrease in the additional attacks. When the Attack Fluctuation reaches 210, it may no longer be used.
    Price: 25 points

Tough Iron Steel Plate (Superior): Use: Level 145+ armor (including Level 145). If successful, defense will be increased by 1. Should it fail then you won't suffer any decrease in defense. When the Defense Fluctuation reaches 350, it may no longer be used.
    Price: 25 points

Tough Handle (Superior): Use: Level 145+ weapon with accuracy attributes(including Level 145). If successful, additional accuracy will be increased by 1. Should it fail then you won't suffer any decrease in the additional accuracy. When the Additional Accuracy reaches 210, it may no longer be used.
    Price: 25 points

Tough Iron Steel Line (Superior): Use: Level 145+ armor with dodge attributes (including Level 145). If successful, the Additional Dodge will be increased by 1. Should it fail then you won't suffer any decrease in your Additional Dodge. When the Additional Dodge Fluctuation reaches 140, it may no longer be used.
    Price: 25 points

Tough Iron Steel (Perfect): Use: Level 148+ weapon (including Level 148). If successful, additional attacks will be increased by 1. Should it fail then you won't suffer any decrease in the additional attacks. When the Attack Fluctuation reaches 375, it may no longer be used.
    Price: 30 points

Tough Iron Steel Plate (Perfect): Use: Level 148+ armor (including Level 148). If successful, defense will be increased by 1. Should it fail then you won't suffer any decrease in defense. When the Defense Fluctuation reaches 625, it may no longer be used.
    Price: 30 points

Tough Handle (Perfect): Use: Level 148+ weapon with accuracy attributes (including Level 148). If successful, additional accuracy will be increased by 1. Should it fail then you won't suffer any decrease in the additional accuracy. When the Additional Accuracy reaches 375, it may no longer be used.
    Price: 30 points

Tough Iron Steel Line (Perfect): Use: Level 148+ armor with dodge attributes (including Level 148). If successful, the Additional Dodge will be increased by 1. Should it fail then you won't suffer any decrease in your Additional Dodge. When the Additional Dodge Fluctuation reaches 250, it may no longer be used.
    Price: 30 points

Blazing flame Essence (Superior): Use: Level 145+ Jewelry with attack attributes (including Level 145). If successful, the additional attack will be increased by 1. Should it fail then you won't suffer any decrease in the additional attack. When the additional attack reaches 42, it may no longer be used.
    Price: 25 points

Witch's Eye Essence (Superior): Use: Level 145+ Jewelry with accuracy attributes (including Level 145). If successful, the accuracy attributes will be increased by 1. Should it fail then you won't suffer any decrease in the additional accuracy. When the Additional Accuracy reaches 42, it may no longer be used.
    Price: 25 points

Huge Rock Essence (Superior): Use: Level 145+ Jewelry with defense attributes (including Level 145). If successful, defense will be increased by 1. Should it fail then you won't suffer any decrease in defense. When the Defense Fluctuation reaches 63, it may no longer be used.
    Price: 25 points

Shadow-escaping Essence (Superior): Use: Level 145+ Jewelry with dodge attributes (including Level 145). If successful, the Additional Dodge will be increased by 1. Should it fail then you won't suffer any decrease in your Additional Dodge. When the Additional Dodge Fluctuation reaches 28, it may no longer be used.
    Price: 25 points